Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)
Geometric Algebra (GA) is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs.
Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)
Nº de artículo: 27457337

Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)

Nº de artículo: 27457337

DOP 6212

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Geometric Algebra (GA) is a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs.
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What Stands Out

Object-Oriented Focus
This edition emphasizes an object-oriented approach, making it easier for computer science students to grasp complex geometric concepts and implement them in programming.
Comprehensive Coverage
It provides an in-depth analysis of geometric algebra, bridging theory with practical applications, which helps learners and practitioners tackle real-world problems effectively.
Updated Content
The revised edition includes new examples and exercises, ensuring that readers are equipped with the latest techniques and methodologies in computer graphics and geometry.

Detalles de producto

Enhance your computer science skills with Geometric Algebra. Discover an object-oriented approach to geometry in this revised edition. Buy now at Ubuy, a Dominican Republic.
  • Presents geometric algebra (GA) as a compact, time-effective, and performance-enhancing way to represent the geometry of 3D objects in computer programs
  • Explains GA as a natural extension of linear algebra and its significance for 3D programming of geometry in graphics, vision, and robotics
  • Systematically explores concepts and techniques for representing elementary objects and geometric operators using GA
  • Covers the conformal model in detail, offering a convenient way to implement 3D geometry using a 5D representation space
  • Includes numerous drills and programming exercises suitable for both students and practitioners
  • Companion web site provides access to GAViewer for interacting with 3D figures, and Gaigen 2 for instructive programming exercises
Publisher Morgan Kaufmann
Publication date April 6, 2007
Edition 1st
Language English
Print length 664 pages
ISBN-10 0123749425
ISBN-13 978-0123749420
Item Weight 3.95 pounds (1.79 kg)
Dimensions 7.7 x 1.6 x 9.4 inches (19.6 x 4.1 x 23.9 cm)
Part of series The Morgan Kaufmann Series in Computer Graphics

Who Should Buy?

Suitable For
  • Computer Science Students

    Ideal for students seeking to understand geometric principles within computer science through an object-oriented perspective.

  • Graphic Designers

    Beneficial for graphic designers looking to incorporate geometric algebra into their digital artwork and designs.

  • Game Developers

    Useful for game developers wanting to create realistic graphics and physics by applying geometric algebra concepts.

Not Suitable For
  • Beginner Programmers

    Not suitable for beginner programmers lacking foundational knowledge in geometry or programming fundamentals.

DESCRIPCIÓN DEL PRODUCTO

Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry (The Morgan Kaufmann Series in Computer Graphics)

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Preguntas y respuestas de los clientes

  • Pregunta: What is Geometric Algebra and how is it applied in computer science?

    Respuesta: Geometric Algebra is a mathematical framework that combines algebraic and geometric techniques, allowing for the representation of geometric concepts in a unified manner. In computer science, it's employed in areas such as computer graphics, robotics, and computer vision, where understanding spatial relationships is crucial. By using geometric algebra, developers can create more efficient algorithms for rendering, animation, and motion planning, leading to more sophisticated digital environments.
  • Pregunta: What makes the revised edition of Geometric Algebra for Computer Science unique?

    Respuesta: The revised edition of Geometric Algebra for Computer Science includes updated methodologies and examples that reflect recent advancements in algorithms and object-oriented programming. This version enhances pedagogical features, simplifying complex concepts through improved illustrations and explanations. It is particularly useful for students and professionals looking to apply geometric principles in modern computer science projects, making abstract theories tangible through practical applications.
  • Pregunta: Who should read Geometric Algebra for Computer Science?

    Respuesta: This book is ideal for computer science students, software developers, and researchers interested in geometric algorithms and their applications in real-world scenarios such as robotics, graphics, and physics simulations. If you’re keen on understanding spatial reasoning or aim to enhance your programming skills with geometric concepts, this resource serves as an essential guide, merging theory with practical problem-solving techniques.
  • Pregunta: What are some key concepts covered in this book?

    Respuesta: Key concepts in Geometric Algebra for Computer Science include vector spaces, multivectors, geometric transformations, and their use in computational geometry. The content emphasizes object-oriented techniques, demonstrating how these concepts integrate with software design principles. Understanding these topics not only aids in academic pursuits but also enhances one's capability to design applications requiring spatial reasoning and complex geometry manipulations.
  • Pregunta: How does this book approach the teaching of geometry?

    Respuesta: The book employs an object-oriented approach to teaching geometry, allowing readers to view geometric constructs as objects with properties and methods. This perspective simplifies the understanding of geometric relations and transformations, making it easier for learners to implement these ideas in programming. By using practical code examples, readers can see the applicability of theoretical concepts in developing software solutions that involve geometry.
  • Pregunta: Is prior knowledge of geometry or algebra required to understand this book?

    Respuesta: While a basic understanding of algebra and geometry may enhance comprehension, the book is designed to be accessible for beginners as well. It gradually introduces key concepts and provides explanations and examples that build upon each other. This makes it suitable for both novice learners and those with prior knowledge looking to delve deeper into the intricacies of geometric algebra in computational contexts.
  • Pregunta: What programming languages does this book use for examples?

    Respuesta: The book primarily utilizes languages such as C++ and Python for its programming examples. These languages are widely used in computer science and are recognized for their capability to implement geometric algebra concepts efficiently. Readers familiar with these languages will find it easier to follow along and apply the concepts to their own projects, while those less familiar can use it as a learning tool for these programming environments.
  • Pregunta: Can this book help with game development?

    Respuesta: Yes, Geometric Algebra for Computer Science is highly beneficial for game development. It provides insights into spatial transformations, object movement, and rendering techniques that are crucial when creating immersive gaming experiences. Developers can leverage the principles discussed to enhance collision detection, animation flows, and the optimization of game physics, making it a valuable resource for both aspiring and experienced game developers.
  • Pregunta: Are there exercises or practical applications included in the book?

    Respuesta: The book includes exercises and practical applications designed to reinforce the concepts discussed in each chapter. These exercises often involve real-world problems, challenging readers to apply their knowledge of geometric algebra to solve programming tasks. This hands-on approach not only solidifies understanding but also prepares readers for practical implementation in various computer science fields.
  • Pregunta: Where can I buy Geometric Algebra for Computer Science Revised Edition in Dominican Republic?

    Respuesta: You can buy Geometric Algebra for Computer Science Revised Edition from Ubuy in Dominican Republic. Ubuy offers a user-friendly shopping experience, with comprehensive options and reliable service, making it a great place to find specialized texts like this one.

Object-Oriented Design Editorial Review

Geometric Algebra for Computer Science (Revised Edition): An Object-Oriented Approach to Geometry is a thorough examination of geometric algebra tailored for computer science applications, published by Morgan Kaufmann. This 664-page text, part of The Morgan Kaufmann Series in Computer Graphics, notably introduces complex geometric concepts through an object-oriented lens, making it accessible for readers interested in modern computational graphics. The book is structured for both students and professionals, enhancing their understanding of geometric principles in computer science. It features extensive illustrations and practical examples that clarify the applications of geometric algebra in real-world scenarios, ensuring readers grasp theoretical and practical aspects effectively.

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ventajas

  • In-depth exploration of geometric principles
  • Object-oriented approach boosts understanding
  • Suitable for both students and professionals
  • Extensive illustrations enhance learning
  • Practical examples for real-world scenarios

Contras

  • Some concepts may require prior knowledge.

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